Today we’ll be talking about Steam Direct. What it is, why everyone was upset with it, and what to expect.
It’s been a little over a month now since Steam Direct was rolled out so we’ll be doing another article shortly following on the affects of Steam Direct. The full articles from Steam will be linked here, and here.
Back in February Valve announced that it would be shutting down the popular Steam Greenlight, a feature of steam that allowed Game Devs to submit their games and have the community vote and decide on whether or not the game would make it to Steam Stores.
To replace Greenlight Valve announced Steam Direct, a service and feature similar to Greenlight where Game Devs’ can submit their games, directly onto Steam.
The long and short of the Greenlight process involved many hoops for Game Devs that eventually turned into more and more work for Steam and Valve employees. With the constant and increasing volume of games these days checking out and filtering the good from the bad games for Steam became near impossible.
So, as a part of Steam’s’ latest overall overhaul, Steam Direct was created.
Steam Direct is meant to be a much simpler route, allowing Game Devs to take their game directly to Steam without posing a loss for Steam or Valve itself. In order for Game Devs to see their games realized on Steam however, more hoops have been added.
Devs will now have to complete a set of digital paperwork, personal or company verification, and tax documents similar to the kind you’d see when applying for a bank account.
Now while that sounds reasonable the big issue many had with Steam Direct was the apparent fee that Devs would now have to pay for each published game.The original announcement of this fee ranged from $100 to $5000 per published.
Naturally this frightened many devs and gamers alike but, thankfully, it has been announced since then that the fee will be $100 and will be more of a deposit than a fee. Once a game reaches $1000 in sales the fee will be returned to the dev.
Steam Direct was set to launch over the summer and was finally rolled out so keep an eye-out and make sure to tell us if you find anything amiss within the new program!
That wraps up this article, make sure to subscribe for more nerdy content in the future and tell us, what are your thoughts on Steam Direct? Do you think it’ll hurt or help Game Devs? Would you rather see a different process than a paywall? Leave your comments below and we’ll be sure to respond.