It’s hard to assume that there has been no one that has heard of the game ARK: Survival Evolved until now.
For those of you that don’t know, let me give you the run down. ARK: Survival Evolved is a game in which you create a character and try to survive on one of four different maps inhabited by Dinosaurs and other monsters as you adapt to your new home, learn new crafting recipes, and tame some of the Dinosaurs and monsters that roam the world. The four maps consist of the original ARK map: The Island, then the free expansion map The Center, then the paid expansion map Scorched Earth, then the free expansion map Ragnarok. Each map with their own unique environments and creatures.
The game has been in early access for years, and at around the time of E3, developers; Studio Wildcard; announced that the game would see a full release in August of 2017. Now before this announcement, ARK saw a fairly decent price tag for an early access game of the caliber that was offered at around $30 US. However, with the announcement that ARK would see it’s full release soon, the developers decided it would be appropriate to hike the price of the game to double what it was currently going for on early access effective at the time of the announcement, currently sitting at $60 US.
According to Jeremy Stieglitz of the Wildcard team, he says that the reason for the price hike is for the physical release of the game and that the intent was to have the price hike occur at the time of the full release; however the premature price hike was to ensure that the team had the funds to put the game into proper retail channels, stating that they were afraid that retailers wouldn’t take the physical copy if the digital copy was cheaper.
So along with the full release they apparently plan on doing a physical release.
After this price hike, the game drew a lot of ire from other indie developers and players alike. One such developer, DayZ creator Dean Hall, says that the price hike was “greed—pure and simple” and that “It’s f***ing OUTRAGEOUS!”. Hall goes on to state that this just represents a huge disconnect with the game’s community, and that if they’re going to charge an AAA price then the game better be in AAA state.
Now, if that’s not all, it was announced on July 31, 2017 that the game’s release has been pushed back to the end of August. This announcement comes a week away from the August 8th, 2017 release date. However, Wildcard promises that it will be well worth the wait; with updates coming to improve the performance of the game fixing some well known bugs such as duping, baby dinosaurs being stuck between baby and juvenile stage, and multiplayer floor hacks that allow players to raid others from underground; as well as fixing the difficulty of of multiplayer boss creatures and allowing players to rent PC-dedicated Console Servers.
Allow me to be a little cynical for a moment, with everything that needs to be fixed in this game, does it sound like it deserves it’s price increase?
The delay of a full release is just another way of showing that the game is not ready to come out of early access and that the premature price hike was not justified at all. More over, if the team is planning on a physical release, they had better tone down the size of that monster.
As someone who bought ARK before the price hike, and comparing it to the file size of other games, ARK sits at almost 100GB, there are finished games that don’t take up that much space.
Hopefully they come back to us with some good news upon the actual release.
Let us know what you think of this news, do you agree with Dean Hall? Where do you stand on the price hike and delay? Let us know in the discussion section below and we’ll see you guys next time. Stay nerdy!